Sociotechnical Plan and Common Disruptors
Whether we like it or not,
change is inevitable. Change can be good; change can be bad. From a
technological perspective, new emerging technologies have the potential to
reshape our future. The Industrial Revolution, for example, brought about
large-scale industrial technologies that had a substantial impact on the people
of the time. Changes are not limited to a technological perspective; change can
be in the form of cultural, economical, social, etc. Unfortunately, many organizations
over the years have been completely upended by circumstances beyond their
control.
Borders is a relatively recent
example of a company that had a good plan, but eventually closed their doors
due to circumstances beyond their control. The once beloved bookstore can trace
its roots back to 1971 when two brothers, Thomas, and Louis Borders, opened
their first bookstore in Ann Arbor, Michigan (Hooper & Rawls, 2014, p. 1).
The company enjoyed over three decades of success. Their success was largely
due to an innovative inventory management system that monitored sales trends
and would replenish titles as they were sold (Hooper & Rawls, 2014, p. 1).
Additionally, Borders had the advantage of large superstores that allowed them
to stock more titles than their competitors.
Things went awry when e-books
and e-book readers entered the market. This technological force completely transformed
the book industry. The large superstores of the past were now irrelevant as
readers could snag their next title in a digital format from places like Amazon.
After enjoying roughly three decades of success, Borders was reduced to nothing
as they struggled to keep pace with this new technological disruptor.
Ultimately, they were forced to close their doors forever.
The
word “socio-technical” is the combination of two words: social and technical.
Socio-technical theory presents the idea that the design and performance of any
organizational system can only be understood and improved if both social and
technical aspects are combined and treated as interdependent parts of a complex
system (University of Leeds, n.d.). A socio-technical system is the resultant
of applying the socio-technical theory; it is a complex organizational design
that treats both the social and technical aspects of the design as
interdependent parts of the puzzle. These complex systems or designs are
prevalent in modern society. The Internet of Things (IoT) is a good example of
a socio-technical system.
Although
I have not started on the Unit 8 – Individual Project, I wish to use the
extended reality innovation that I discussed in the Unit 1 – Discussion Board 2
assignment. Specifically, I discussed technological advances in increased
haptics and eventually extending this technology to include smell, taste, and
other sensations. Three forces that may have a direct impact on these
innovation ideas are as follows:
1.
Limited technology – Extended reality requires
serious computational power to provide a level of realism to the end user.
These innovations would likely require a mainstream quantum computing solution
that is widely available to consumers. The technology is not there yet.
2.
Ethical considerations – Keeping in line with a
socio-technical system, the “socio” piece to this puzzle can inject some
ethical considerations. There have been reported cases of harassment, to
include sexual, on VR platforms. How should interactions in the metaverse be treated?
3.
Legal – Echoing the words above, how should
crime be handled? Should a reported sexual abuser be held to the same standard
as a traditional sexual abuser? Similar events like this will pose a
significant legal and ethical force that may negatively impact the sociotechnical
plan.
References
Hooper,
W., & Rawls, M. (2014). Borders Group, Inc.’s final chapter: How a
bookstore giant failed in the digital age.
https://ir.law.utk.edu/utk_studlawbankruptcy/38/
University
of Leeds. (n.d.). Socio-technical systems theory.
https://business.leeds.ac.uk/research-stc/doc/socio-technical-systems-theory
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